Path of Exile Incursion Preview from smrtsmith525's blog


The next adventure for Path of Exile players meets your needs around the corner. With an expected release date of June 1st for PC players, and slightly after for console, Path of Exile Incursion will introduce an expansion-sized league update with new areas, monsters, bosses, and loot.
The focus in the new Path of Exile Incursion league may be the Temple of Atzoatl, the jewel from the Vaal Empire constructed 1000 in the past, as well as the relic hunter Alva Valai. In order to get the Temple of Atzoatl with the current economic time, players should interact with Alva and finished a Temporal Incursion, that can take them back on the time from the temple’s construction.
Players may have the opportunity to POE Currency augment this current-day Temple of Atzoatl according to their actions previously during each incursion. For example, certain doors are going to be locked and when the player cannot get the key and open the entrance during an incursion, it can remain stuck present time. Additionally, you will find architect boss monsters scattered during the entire temple and defeating you'll allow another to fill their place. This can lead to rooms transforming into new rooms or to become higher tier from the current room.
Path of exile incursion
Meet with Alva Valai to enter the past and locate the location on the Temple of Atzoatl.
The first chance of an incursion encounter is quite early in the action at the Mud Flats. Due to this mode only being released in the upcoming league, the developers planned to make sure that players reached experience the new content relatively immediately after creating a new character. In total, players are going to be allowed to get involved in 11 incursions ahead of the location from the present-day temple is revealed in their mind and they can explore it at their leisure without the need of time limit. After completing a present-day temple run, it will probably be reset and players could have another 11 incursion efforts to transform their next temple.
According to producer Chris Wilson, each full temple run should take one or two hours and multiple temples may be cleared before finishing Cheap POE Currency main storyline. This lets veteran players to with less effort progress with the base game, and also be better geared, before unlocking the endgame content.
Path of exile incursion
Every action before has an effect on the current state from the temple.
Each incursion is only going to last a couple of seconds, but this time might be extended by killing enemies. Picking up loot aren't going to be a concern because no loot will probably be dropped during incursions. Instead, loot will likely be handed out in the end of each incursion determined by how many monsters were killed.
Rooms can contain locked doors or architects. The goal is always to unlock and connect as numerous rooms as possible ahead of the 11 incursions are finished. Slaying architects will either transform or tier up rooms. This can have a very significant effect over a playthrough because certain rooms will grant effects towards the entire temple or provide unique loot.
For example, the Poison Garden room will spread spores through the temple and supplies no loot until tier 3 where it can drop the initial Apep’s Slumber shield. There are likely to be 10 unique items that might be obtained by leveling up certain rooms. These unique items can be upgraded at the specific location from the Temple (if the ball player has unlocked it).
The final boss room, Central Chamber, and tier 3 rooms should have the best drops within the temple. However, greater tier 3 rooms a lot more the entire temple could be and this generates a risk vs reward scenario. Therefore, the most effective temple runs require planning before it starts.
Path of exile incursion
Apep’s Slumber is often a unique item purchased from a tier 3 poison garden and buffs players who will be poisoned.
Currently, incursions are simply planned to become implemented in to the next league nevertheless the team will consider feedback and potentially bring it to your main game or future leagues.
In addition towards the new league, you'll find also many different quality of life changes planned because of this update. The first is the revamp from the Vaal skill system. Vaal skills will grant both their ultimate ability as well as the non-Vaal equivalent skill; both abilities will probably be assigned on the same support gems. Furthermore, many Vaal skills will get buffs and soul cost reductions, and six new Vaal skills will probably be added on the game.
Vaal skills aren't the sole ones to obtain a major change. Trap skills can trigger right away and function comparable to grenades. There will probably be five new trap gems and also a new support gem. Finally, nearly 20 other basic abilities will get balance and/or visual effect updates including: Incinerate, Rain of Arrows, Infernal Blow, Cold Snap, Charged Dash, Double Strike, Lacerate, Ground Slam, Power Siphon and even more.
Path of exile incursion
Older skills, like Rain of Arrows, won’t be forgotten on this occasion around.
Hopefully, these modifications lets Vaal skills to identify a place inside the meta and ensure older skills aren’t forgotten. It’s always great for new content in the game, nevertheless it often comes in the price of making older skills, gear, farming areas, etc. obsolete. With the Path of Exile Incursion update, it feels like Grinding Gear Games is attempting to match the desire for new content without completely leaving the previous stuff behind.

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By smrtsmith525
Added May 15

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